From 270af6fa089ccfb93ace68ada8d476bd902b10fa Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Wed, 3 Jul 2019 09:44:53 +0200 Subject: Re-write mono module editor code in C# Make the build system automatically build the C# Api assemblies to be shipped with the editor. Make the editor, editor player and debug export templates use Api assemblies built with debug symbols. Always run MSBuild to build the editor tools and Api assemblies when building Godot. Several bugs fixed related to assembly hot reloading and restoring state. Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException. --- .../GodotTools.ProjectEditor/ProjectUtils.cs | 72 ++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs (limited to 'modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs') diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs new file mode 100644 index 0000000000..22cf89695d --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs @@ -0,0 +1,72 @@ +using GodotTools.Core; +using System.Collections.Generic; +using System.IO; +using DotNet.Globbing; +using Microsoft.Build.Construction; + +namespace GodotTools.ProjectEditor +{ + public static class ProjectUtils + { + public static void AddItemToProjectChecked(string projectPath, string itemType, string include) + { + var dir = Directory.GetParent(projectPath).FullName; + var root = ProjectRootElement.Open(projectPath); + var normalizedInclude = include.RelativeToPath(dir).Replace("/", "\\"); + + if (root.AddItemChecked(itemType, normalizedInclude)) + root.Save(); + } + + private static string[] GetAllFilesRecursive(string rootDirectory, string mask) + { + string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories); + + // We want relative paths + for (int i = 0; i < files.Length; i++) { + files[i] = files[i].RelativeToPath(rootDirectory); + } + + return files; + } + + public static string[] GetIncludeFiles(string projectPath, string itemType) + { + var result = new List(); + var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs"); + + GlobOptions globOptions = new GlobOptions(); + globOptions.Evaluation.CaseInsensitive = false; + + var root = ProjectRootElement.Open(projectPath); + + foreach (var itemGroup in root.ItemGroups) + { + if (itemGroup.Condition.Length != 0) + continue; + + foreach (var item in itemGroup.Items) + { + if (item.ItemType != itemType) + continue; + + string normalizedInclude = item.Include.NormalizePath(); + + var glob = Glob.Parse(normalizedInclude, globOptions); + + // TODO Check somehow if path has no blob to avoid the following loop... + + foreach (var existingFile in existingFiles) + { + if (glob.IsMatch(existingFile)) + { + result.Add(existingFile); + } + } + } + } + + return result.ToArray(); + } + } +} -- cgit v1.2.3