From 9f1a8ce6a296868103b84c178375d3f82d9aa963 Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Wed, 3 Jul 2019 17:41:07 +0200 Subject: Mono: Android build and shared libraries fixes Fix location of Mono's shared libraries. Fix build failing if the directory 'platform/android/java/libs/{target}/{abi}' doesn't exist. --- modules/mono/godotsharp_dirs.cpp | 30 +++++++++++++++++++++++------- 1 file changed, 23 insertions(+), 7 deletions(-) (limited to 'modules/mono/godotsharp_dirs.cpp') diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp index 09a1fc6fbc..6445742899 100644 --- a/modules/mono/godotsharp_dirs.cpp +++ b/modules/mono/godotsharp_dirs.cpp @@ -39,6 +39,10 @@ #include "editor/editor_settings.h" #endif +#ifdef __ANDROID__ +#include "utils/android_utils.h" +#endif + namespace GodotSharpDirs { String _get_expected_build_config() { @@ -129,15 +133,16 @@ private: mono_solutions_dir = mono_user_dir.plus_file("solutions"); build_logs_dir = mono_user_dir.plus_file("build_logs"); - String name = ProjectSettings::get_singleton()->get("application/config/name"); - if (name.empty()) { - name = "UnnamedProject"; + String appname = ProjectSettings::get_singleton()->get("application/config/name"); + String appname_safe = OS::get_singleton()->get_safe_dir_name(appname); + if (appname_safe.empty()) { + appname_safe = "UnnamedProject"; } String base_path = ProjectSettings::get_singleton()->globalize_path("res://"); - sln_filepath = base_path.plus_file(name + ".sln"); - csproj_filepath = base_path.plus_file(name + ".csproj"); + sln_filepath = base_path.plus_file(appname_safe + ".sln"); + csproj_filepath = base_path.plus_file(appname_safe + ".csproj"); #endif String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir(); @@ -150,7 +155,12 @@ private: String data_mono_root_dir = data_dir_root.plus_file("Mono"); data_mono_etc_dir = data_mono_root_dir.plus_file("etc"); + +#if __ANDROID__ + data_mono_lib_dir = GDMonoUtils::Android::get_app_native_lib_dir(); +#else data_mono_lib_dir = data_mono_root_dir.plus_file("lib"); +#endif #ifdef WINDOWS_ENABLED data_mono_bin_dir = data_mono_root_dir.plus_file("bin"); @@ -173,15 +183,21 @@ private: #else - String appname = OS::get_singleton()->get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name")); - String data_dir_root = exe_dir.plus_file("data_" + appname); + String appname = ProjectSettings::get_singleton()->get("application/config/name"); + String appname_safe = OS::get_singleton()->get_safe_dir_name(appname); + String data_dir_root = exe_dir.plus_file("data_" + appname_safe); if (!DirAccess::exists(data_dir_root)) { data_dir_root = exe_dir.plus_file("data_Godot"); } String data_mono_root_dir = data_dir_root.plus_file("Mono"); data_mono_etc_dir = data_mono_root_dir.plus_file("etc"); + +#if __ANDROID__ + data_mono_lib_dir = GDMonoUtils::Android::get_app_native_lib_dir(); +#else data_mono_lib_dir = data_mono_root_dir.plus_file("lib"); +#endif #ifdef WINDOWS_ENABLED data_mono_bin_dir = data_mono_root_dir.plus_file("bin"); -- cgit v1.2.3