From 0b94203a79d3261d4cc3bbcdb3438a5a45c8c572 Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Thu, 18 Jul 2019 04:08:24 +0200 Subject: C#: Add Ide Connection library and server for the editor This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached. --- modules/mono/mono_gd/gd_mono.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/mono/mono_gd/gd_mono.h') diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index c5bcce4fa1..4f7d3791f7 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -165,7 +165,7 @@ public: #endif #ifdef TOOLS_ENABLED - bool copy_prebuilt_api_assembly(APIAssembly::Type p_api_type); + bool copy_prebuilt_api_assembly(APIAssembly::Type p_api_type, const String &p_config); String update_api_assemblies_from_prebuilt(); #endif -- cgit v1.2.3