From 9421da57ad552e9004e9ca3d739d75b0c1efee03 Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Tue, 19 Feb 2019 22:36:27 +0100 Subject: C#: Add 'Singleton' property to singleton wrapper class This property returns an instance of the singleton. The purpose of this is to allow using methods from the base class like 'Connect'. Since all Godot singletons inherit Object, the type of the returned instance is Godot.Object. --- modules/mono/mono_gd/gd_mono_class.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'modules/mono/mono_gd/gd_mono_class.cpp') diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp index bf2a84c708..92324d73f9 100644 --- a/modules/mono/mono_gd/gd_mono_class.cpp +++ b/modules/mono/mono_gd/gd_mono_class.cpp @@ -59,8 +59,16 @@ MonoType *GDMonoClass::get_mono_type() { return get_mono_type(mono_class); } -bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const { +uint32_t GDMonoClass::get_flags() const { + return mono_class_get_flags(mono_class); +} +bool GDMonoClass::is_static() const { + uint32_t static_class_flags = MONO_TYPE_ATTR_ABSTRACT | MONO_TYPE_ATTR_SEALED; + return (get_flags() & static_class_flags) == static_class_flags; +} + +bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const { return mono_class_is_assignable_from(mono_class, p_from->mono_class); } -- cgit v1.2.3