From 60fcefba699eb6897a69ca47a962e846cedb04be Mon Sep 17 00:00:00 2001
From: Michael Belousov <michael.belousov98@gmail.com>
Date: Wed, 17 Jun 2020 16:59:44 -0400
Subject: return boxed long when marshalling a godot int to mono runtime in
 dynamic contexts

---
 modules/mono/mono_gd/gd_mono_marshal.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'modules/mono/mono_gd/gd_mono_marshal.cpp')

diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 085062261d..158742846b 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -624,8 +624,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
 					return BOX_BOOLEAN(val);
 				}
 				case Variant::INT: {
-					int32_t val = p_var->operator signed int();
-					return BOX_INT32(val);
+					int64_t val = p_var->operator int64_t();
+					return BOX_INT64(val);
 				}
 				case Variant::FLOAT: {
 #ifdef REAL_T_IS_DOUBLE
-- 
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