From 18fbdbb456c07a56b358bea2e392765fbcbb3283 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pedro=20J=2E=20Est=C3=A9banez?= Date: Wed, 26 Feb 2020 11:28:13 +0100 Subject: Reimplement Mutex with C++'s Main: - It's now implemented thanks to ``. No more platform-specific implementations. - `BinaryMutex` (non-recursive) is added, as an alternative for special cases. - Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes. - Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts. - A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this. - `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`. - Thread-safe utilities are therefore simpler now. Misc.: - `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same. - Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock). - `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`. --- modules/mono/mono_gd/gd_mono_utils.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'modules/mono/mono_gd/gd_mono_utils.cpp') diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index ae6625a6c6..41f49d8ac9 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -33,6 +33,7 @@ #include #include "core/os/dir_access.h" +#include "core/os/mutex.h" #include "core/os/os.h" #include "core/project_settings.h" #include "core/reference.h" @@ -43,7 +44,6 @@ #include "../csharp_script.h" #include "../utils/macros.h" -#include "../utils/mutex_utils.h" #include "gd_mono.h" #include "gd_mono_cache.h" #include "gd_mono_class.h" @@ -74,7 +74,7 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) { CSharpScriptBinding &script_binding = ((Map::Element *)data)->value(); if (!script_binding.inited) { - SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->get_language_bind_mutex()); + MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex()); if (!script_binding.inited) { // Other thread may have set it up // Already had a binding that needs to be setup -- cgit v1.2.3