From 166df0896c4e601c58f7261145afba5ee4a088a5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 30 Sep 2022 14:23:36 +0200 Subject: Fix typos with codespell Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though). --- modules/multiplayer/multiplayer_spawner.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/multiplayer/multiplayer_spawner.cpp') diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp index 9d28feef09..620e4f2f6c 100644 --- a/modules/multiplayer/multiplayer_spawner.cpp +++ b/modules/multiplayer/multiplayer_spawner.cpp @@ -94,7 +94,7 @@ PackedStringArray MultiplayerSpawner::get_configuration_warnings() const { warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes.")); } bool has_scenes = get_spawnable_scene_count() > 0; - // Can't check if method is overriden in placeholder scripts. + // Can't check if method is overridden in placeholder scripts. bool has_placeholder_script = get_script_instance() && get_script_instance()->is_placeholder(); if (!has_scenes && !GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom) && !has_placeholder_script) { warnings.push_back(RTR("A list of PackedScenes must be set in the \"Auto Spawn List\" property in order for MultiplayerSpawner to automatically spawn them remotely when added as child of \"spawn_path\".")); -- cgit v1.2.3