From 105495646191f2758779256589cac1aa5c583cdc Mon Sep 17 00:00:00 2001 From: Tomasz Chabora Date: Mon, 12 Oct 2020 19:37:50 +0200 Subject: Document remaining Visual Script classes --- modules/visual_script/doc_classes/VisualScriptYieldSignal.xml | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'modules/visual_script/doc_classes/VisualScriptYieldSignal.xml') diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml index c59234433f..c6c3188d08 100644 --- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml +++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml @@ -1,8 +1,10 @@ + A Visual Script node yielding for a signal. + [VisualScriptYieldSignal] will pause the function execution until the provided signal is emitted. @@ -10,20 +12,27 @@ + The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE]. + [code]call_mode[/code] determines the target object to wait for the signal emission. See [enum CallMode] for options. + The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH]. + The signal name to be waited for. + A signal from this [Object] will be used. + A signal from the given [Node] in the scene tree will be used. + A signal from an instanced node with the given type will be used. -- cgit v1.2.3