From 21637dfc2535a00f531b8b664c1e66ba34d11eb0 Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 9 Mar 2022 14:58:40 +0100 Subject: Remove VARIANT_ARG* macros * Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. --- modules/visual_script/visual_script.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/visual_script/visual_script.h') diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index e5c8ab48ee..d4dffdfc7a 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -410,7 +410,7 @@ public: virtual void get_method_list(List *p_list) const; virtual bool has_method(const StringName &p_method) const; - virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); + virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); virtual void notification(int p_notification); String to_string(bool *r_valid); -- cgit v1.2.3