From efe5c250d5c0f749ed594ddd04fa76ca20abe4a4 Mon Sep 17 00:00:00 2001 From: Eric M Date: Thu, 17 Sep 2020 11:40:00 +1000 Subject: Implement new shortcuts system. unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'. --- modules/visual_script/visual_script_editor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/visual_script/visual_script_editor.cpp') diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 1bb96a47f3..80e712e1ef 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -4728,6 +4728,7 @@ VisualScriptEditor::VisualScriptEditor() { saved_position = Vector2(0, 0); edit_menu = memnew(MenuButton); + edit_menu->set_shortcut_context(this); edit_menu->set_text(TTR("Edit")); edit_menu->set_switch_on_hover(true); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/delete_selected"), EDIT_DELETE_NODES); @@ -4929,7 +4930,6 @@ VisualScriptEditor::VisualScriptEditor() { updating_members = false; set_process_input(true); - set_process_unhandled_input(true); default_value_edit = memnew(CustomPropertyEditor); add_child(default_value_edit); -- cgit v1.2.3