From ccff2f2551c5749e1c7d2976222013f582d767b1 Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp Date: Wed, 20 Nov 2019 10:09:59 +0100 Subject: Optimized ScriptEditor initialization when many scripts are loaded This change avoids the editor to freeze for several seconds when a project with lots of scripts is loaded in the editor. It focuses on a few heavy operations previously executed on all previously loaded scripts: - Initialize script resource (script validation/parsing) only on focus - ScriptTextEditor: code editor and edit menu are added to the scene only on focus - Add to recent scripts only when opening new scripts (load/save scene metadata) --- modules/visual_script/visual_script_editor.h | 1 + 1 file changed, 1 insertion(+) (limited to 'modules/visual_script/visual_script_editor.h') diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index e59618e120..0c5665cee8 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -294,6 +294,7 @@ public: virtual void apply_code() override; virtual RES get_edited_resource() const override; virtual void set_edited_resource(const RES &p_res) override; + virtual void enable_editor() override; virtual Vector get_functions() override; virtual void reload_text() override; virtual String get_name() override; -- cgit v1.2.3