From 9b7b46143d2df7d4f2efcb89ceb5034c7a57e79c Mon Sep 17 00:00:00 2001 From: Leon Krause Date: Mon, 13 Nov 2017 21:46:57 +0100 Subject: Move singleton management from ProjectSettings to Engine --- modules/visual_script/visual_script_nodes.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'modules/visual_script/visual_script_nodes.cpp') diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 3863fa7e1c..05ff629d1b 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "visual_script_nodes.h" +#include "engine.h" #include "global_constants.h" #include "os/input.h" #include "os/os.h" @@ -1976,13 +1977,13 @@ public: VisualScriptNodeInstance *VisualScriptEngineSingleton::instance(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceEngineSingleton *instance = memnew(VisualScriptNodeInstanceEngineSingleton); - instance->singleton = ProjectSettings::get_singleton()->get_singleton_object(singleton); + instance->singleton = Engine::get_singleton()->get_singleton_object(singleton); return instance; } VisualScriptEngineSingleton::TypeGuess VisualScriptEngineSingleton::guess_output_type(TypeGuess *p_inputs, int p_output) const { - Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton); + Object *obj = Engine::get_singleton()->get_singleton_object(singleton); TypeGuess tg; tg.type = Variant::OBJECT; if (obj) { @@ -2000,11 +2001,11 @@ void VisualScriptEngineSingleton::_bind_methods() { String cc; - List singletons; + List singletons; - ProjectSettings::get_singleton()->get_singletons(&singletons); + Engine::get_singleton()->get_singletons(&singletons); - for (List::Element *E = singletons.front(); E; E = E->next()) { + for (List::Element *E = singletons.front(); E; E = E->next()) { if (E->get().name == "VS" || E->get().name == "PS" || E->get().name == "PS2D" || E->get().name == "AS" || E->get().name == "TS" || E->get().name == "SS" || E->get().name == "SS2D") continue; //skip these, too simple named -- cgit v1.2.3