From 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 11 Jun 2019 15:43:37 -0300 Subject: Texture refactor -Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD --- modules/visual_script/visual_script_property_selector.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'modules/visual_script/visual_script_property_selector.cpp') diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index 99d7ffd05f..e629175094 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -98,7 +98,7 @@ void VisualScriptPropertySelector::_update_search() { List methods; List props; TreeItem *category = NULL; - Ref type_icons[Variant::VARIANT_MAX] = { + Ref type_icons[Variant::VARIANT_MAX] = { Control::get_icon("Variant", "EditorIcons"), Control::get_icon("bool", "EditorIcons"), Control::get_icon("int", "EditorIcons"), @@ -133,7 +133,7 @@ void VisualScriptPropertySelector::_update_search() { if (category) { category->set_text(0, b.replace_first("*", "")); category->set_selectable(0, false); - Ref icon; + Ref icon; String rep = b.replace("*", ""); icon = EditorNode::get_singleton()->get_class_icon(rep); category->set_icon(0, icon); -- cgit v1.2.3