From f742dabafee7f54e1b77148d547e2031d7cc535e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 21 Feb 2020 23:26:13 +0100 Subject: Signals: Manually port most of remaining connect_compat uses It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one). --- modules/visual_script/visual_script.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'modules/visual_script') diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index b05200b7de..471f43cadd 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -30,14 +30,14 @@ #include "visual_script.h" -#include - #include "core/core_string_names.h" #include "core/os/os.h" #include "core/project_settings.h" #include "scene/main/node.h" #include "visual_script_nodes.h" +#include + //used by editor, this is not really saved void VisualScriptNode::set_breakpoint(bool p_breakpoint) { breakpoint = p_breakpoint; -- cgit v1.2.3