From 0b19ec3498324e5fe71c8108f1e6b948b660ecdb Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 24 Jun 2023 00:01:53 +0200 Subject: Display a message about missing C# support on Android/iOS/Web platforms When trying to export a C# project, this displays an error message after creating a export preset for an unsupported platform. Support for these platforms is planned for a future release. --- platform/android/export/export_plugin.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'platform/android/export/export_plugin.cpp') diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 5d31c4911c..c94119e13d 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -49,7 +49,7 @@ #include "editor/editor_settings.h" #include "main/splash.gen.h" -#include "modules/modules_enabled.gen.h" // For svg. +#include "modules/modules_enabled.gen.h" // For mono and svg. #ifdef MODULE_SVG_ENABLED #include "modules/svg/image_loader_svg.h" #endif @@ -2232,6 +2232,14 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Refget("gradle_build/use_gradle_build"); +#ifdef MODULE_MONO_ENABLED + err += TTR("Exporting to Android is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Android with C#/Mono instead.") + "\n"; + err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n"; + // Don't check for additional errors, as this particular error cannot be resolved. + r_error = err; + return false; +#endif + // Look for export templates (first official, and if defined custom templates). if (!gradle_build_enabled) { -- cgit v1.2.3