From 4a1c7de57c53af429a3523bdcbef65c8c791f09f Mon Sep 17 00:00:00 2001 From: clayjohn Date: Wed, 7 Sep 2022 17:44:36 -0700 Subject: Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). --- platform/android/export/export_plugin.cpp | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'platform/android/export/export_plugin.cpp') diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index e5656bd00b..366bd1c48c 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -1669,14 +1669,7 @@ Vector EditorExportPlatformAndroid::get_enabled_abis(const Ref &p_preset, List *r_features) const { - String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name"); - if (driver == "opengl3") { - r_features->push_back("etc"); - } - // FIXME: Review what texture formats are used for Vulkan. - if (driver == "vulkan") { - r_features->push_back("etc2"); - } + r_features->push_back("etc2"); Vector abis = get_enabled_abis(p_preset); for (int i = 0; i < abis.size(); ++i) { -- cgit v1.2.3