From 5711037bf6455ac8e7dc317975b7b0591decbb53 Mon Sep 17 00:00:00 2001 From: Fredy Huya-Kouadio Date: Fri, 25 Jun 2021 16:45:16 +0300 Subject: Android port of the Godot Editor These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom --- platform/android/java/scripts/publish-module.gradle | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) (limited to 'platform/android/java/scripts/publish-module.gradle') diff --git a/platform/android/java/scripts/publish-module.gradle b/platform/android/java/scripts/publish-module.gradle index 6b2aea5caf..32b749e493 100644 --- a/platform/android/java/scripts/publish-module.gradle +++ b/platform/android/java/scripts/publish-module.gradle @@ -7,20 +7,15 @@ version = PUBLISH_VERSION afterEvaluate { publishing { publications { - release(MavenPublication) { + templateRelease(MavenPublication) { + from components.templateRelease + // The coordinates of the library, being set from variables that // we'll set up later groupId ossrhGroupId artifactId PUBLISH_ARTIFACT_ID version PUBLISH_VERSION - // Two artifacts, the `aar` (or `jar`) and the sources - if (project.plugins.findPlugin("com.android.library")) { - from components.release - } else { - from components.java - } - // Mostly self-explanatory metadata pom { name = PUBLISH_ARTIFACT_ID -- cgit v1.2.3