From 1a2cb755e2d8b9d59178f36702f6dff7235b9088 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 2 Sep 2014 23:13:40 -0300 Subject: 3D Physics and Other Stuff -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha! --- platform/android/java_glue.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'platform/android/java_glue.cpp') diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index ae8174c35a..fdc6f1207d 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -38,7 +38,10 @@ #include "globals.h" #include "thread_jandroid.h" #include "core/os/keyboard.h" +#include "java_class_wrapper.h" + +static JavaClassWrapper *java_class_wrapper=NULL; static OS_Android *os_android=NULL; @@ -934,6 +937,8 @@ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_step(JNIEnv * env, jobjec // ugly hack to initialize the rest of the engine // because of the way android forces you to do everything with threads + java_class_wrapper = memnew( JavaClassWrapper(_godot_instance )); + Globals::get_singleton()->add_singleton(Globals::Singleton("JavaClassWrapper",java_class_wrapper)); _initialize_java_modules(); Main::setup2(); -- cgit v1.2.3