From aaa0e2fddfead4a31afddc07a26cd6af0c19dacd Mon Sep 17 00:00:00 2001 From: "Matias N. Goldberg" Date: Sun, 5 May 2024 19:15:56 -0300 Subject: Add Swappy & Pre-Transformed Swapchain - Adds Swappy for Android for stable frame pacing - Implements pre-transformed Swapchain so that Godot's compositor is in charge of rotating the screen instead of Android's compositor (performance optimization for phones that don't have HW rotator) ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. Changes from original PR: - Removed "display/window/frame_pacing/android/target_frame_rate" option to use Engine::get_max_fps instead. - Target framerate can be changed at runtime using Engine::set_max_fps. - Swappy is enabled by default. - Added documentation. - enable_auto_swap setting is replaced with swappy_mode. --- platform/android/java_godot_io_wrapper.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'platform/android/java_godot_io_wrapper.h') diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h index 0a372641cb..903bdce4be 100644 --- a/platform/android/java_godot_io_wrapper.h +++ b/platform/android/java_godot_io_wrapper.h @@ -61,6 +61,7 @@ private: jmethodID _has_hardware_keyboard = 0; jmethodID _set_screen_orientation = 0; jmethodID _get_screen_orientation = 0; + jmethodID _get_internal_current_screen_rotation = 0; jmethodID _get_system_dir = 0; public: @@ -88,6 +89,7 @@ public: void set_vk_height(int p_height); void set_screen_orientation(int p_orient); int get_screen_orientation(); + int get_internal_current_screen_rotation(); String get_system_dir(int p_dir, bool p_shared_storage); }; -- cgit v1.2.3