From 5e6adb4a2dd947432e59ca00b6d046a68c534e10 Mon Sep 17 00:00:00 2001 From: David Nikdel Date: Wed, 6 Mar 2024 12:14:21 -0500 Subject: Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs fixes godotengine#82061 fixes godotengine#61556 Also, distinguish between main pack and DLC packs. It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup. - project.godot/project.binary file - extension_list.cfg - app icon and boot_splash - .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter) --- platform/ios/export/export_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'platform/ios/export/export_plugin.cpp') diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp index 91d75b0629..45baf97e9a 100644 --- a/platform/ios/export/export_plugin.cpp +++ b/platform/ios/export/export_plugin.cpp @@ -1653,7 +1653,7 @@ Error EditorExportPlatformIOS::_export_project_helper(const Ref libraries; - Error err = save_pack(p_preset, p_debug, pack_path, &libraries); + Error err = save_pack(true, p_preset, p_debug, pack_path, &libraries); if (err) { // Message is supplied by the subroutine method. return err; -- cgit v1.2.3