From 0fa94a96904a8ff44d1a26fd6b783c2d6a533540 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 7 Oct 2014 01:31:49 -0300 Subject: Build System Changes -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types. --- platform/javascript/SCsub | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'platform/javascript/SCsub') diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index fd1bb39e90..c1ba0c2283 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -6,8 +6,6 @@ javascript_files = [ "javascript_main.cpp" ] -#env.Depends('#core/math/vector3.h', 'vector3_psp.h') - #obj = env.SharedObject('godot_javascript.cpp') env_javascript = env.Clone() @@ -22,4 +20,4 @@ prog = None #env_javascript.SharedLibrary("#platform/javascript/libgodot_javascript.so",[javascript_objects]) -env.Program('#bin/godot.html', javascript_objects) +env.Program('#bin/godot',javascript_objects,PROGSUFFIX=env["PROGSUFFIX"]+".html") -- cgit v1.2.3