From d187bb4e11182ee3edbc0008dba5762148bc530d Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Mon, 13 Sep 2021 03:06:34 +0200 Subject: [HTML5] Use browser mix rate by default on the Web. Browsers doesn't really like forcing the mix rate, e.g. Firefox does not allow input (microphone) if the mix rate is not the default one, Chrom* will exhibit worse performances, etc. --- platform/javascript/audio_driver_javascript.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'platform/javascript/audio_driver_javascript.cpp') diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index 478e848675..420cb2f2f7 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -108,7 +108,7 @@ Error AudioDriverJavaScript::init() { mix_rate = GLOBAL_GET("audio/driver/mix_rate"); int latency = GLOBAL_GET("audio/driver/output_latency"); - channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback); + channel_count = godot_audio_init(&mix_rate, latency, &_state_change_callback, &_latency_update_callback); buffer_length = closest_power_of_2((latency * mix_rate / 1000)); #ifndef NO_THREADS node = memnew(WorkletNode); -- cgit v1.2.3