From 65abf94675fbd7fddf8b3350efd15507ed3fb76a Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Sat, 30 Jan 2021 11:35:03 +0100 Subject: [HTML5] Better fullscreen, canvas resizing. Three canvas resize policies: - `None`: Godot window settings are ignored. - `Project`: Godot handles the canvas like a native app (resizing it when setting the window size). - `Adaptive`: Canvas size will always adapt to browser window size. Use `None` if you want to control the canvas size with custom JavaScript code. --- platform/javascript/display_server_javascript.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'platform/javascript/display_server_javascript.h') diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h index e2fe731abf..47e25ab2a0 100644 --- a/platform/javascript/display_server_javascript.h +++ b/platform/javascript/display_server_javascript.h @@ -57,9 +57,6 @@ private: double last_click_ms = 0; int last_click_button_index = -1; - int last_width = 0; - int last_height = 0; - bool swap_cancel_ok = false; // utilities -- cgit v1.2.3