From f34c7982c546748c7649e76f8e605ae5ca7a17a8 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Mon, 8 Mar 2021 19:31:52 +0100 Subject: [HTML5] Respect allow_hidpi option during setup The option was forced to `true` before, unlike on other platforms. --- platform/javascript/godot_js.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'platform/javascript/godot_js.h') diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 5aa8677a54..f86aadd2c2 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -92,7 +92,7 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3 extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out); extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text)); extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec)); -extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen); +extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi); #ifdef __cplusplus } #endif -- cgit v1.2.3