From 71c03883b50b98441ce457fb3cec1701a2e11842 Mon Sep 17 00:00:00 2001 From: "Alon Zakai (kripken)" Date: Sat, 11 Aug 2018 09:49:19 -0700 Subject: use console.warn instead of Module.printErr: emscripten no longer exports printErr by default, and instead err() should be used in code seen by the optimizer; however, as Godot only runs on the Web (and not in node.js or elsewhere), using console.warn directly is good enough, and will work in all versions if emscripten --- platform/javascript/javascript_eval.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'platform/javascript/javascript_eval.cpp') diff --git a/platform/javascript/javascript_eval.cpp b/platform/javascript/javascript_eval.cpp index 2ef88345f6..07b4c192e6 100644 --- a/platform/javascript/javascript_eval.cpp +++ b/platform/javascript/javascript_eval.cpp @@ -69,7 +69,7 @@ Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) { eval_ret = eval(UTF8ToString(CODE)); } } catch (e) { - Module.printErr(e); + console.warn(e); eval_ret = null; } @@ -97,7 +97,7 @@ Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) { if (array_ptr!==0) { _free(array_ptr) } - Module.printErr(e); + console.warn(e); // fall through } break; -- cgit v1.2.3