From a82f70ea9f98ed0a602a20f7fe8954f6e4200b25 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Thu, 19 Nov 2020 16:54:07 +0100 Subject: [HTML5] Libraries refactor for linting. Initial work to make liniting easier. This includes: - Rename http_request.js to library_godot_http_request.js. - Rename externs.js to engine.externs.js. - New library_godot_runtime.js (GodotRuntime) wraps around emscripten functions. - Refactor of XMLHttpRequest handler in engine/preloader.js. - Few fixes to bugs spotted by early stage linting. --- platform/javascript/js/engine/engine.externs.js | 3 +++ 1 file changed, 3 insertions(+) create mode 100644 platform/javascript/js/engine/engine.externs.js (limited to 'platform/javascript/js/engine/engine.externs.js') diff --git a/platform/javascript/js/engine/engine.externs.js b/platform/javascript/js/engine/engine.externs.js new file mode 100644 index 0000000000..1a94dd15ec --- /dev/null +++ b/platform/javascript/js/engine/engine.externs.js @@ -0,0 +1,3 @@ +var Godot; +var WebAssembly = {}; +WebAssembly.instantiate = function(buffer, imports) {}; -- cgit v1.2.3