From a82f70ea9f98ed0a602a20f7fe8954f6e4200b25 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Thu, 19 Nov 2020 16:54:07 +0100 Subject: [HTML5] Libraries refactor for linting. Initial work to make liniting easier. This includes: - Rename http_request.js to library_godot_http_request.js. - Rename externs.js to engine.externs.js. - New library_godot_runtime.js (GodotRuntime) wraps around emscripten functions. - Refactor of XMLHttpRequest handler in engine/preloader.js. - Few fixes to bugs spotted by early stage linting. --- platform/javascript/js/engine/engine.js | 278 ++++++++++++++++++++++++++++++++ 1 file changed, 278 insertions(+) create mode 100644 platform/javascript/js/engine/engine.js (limited to 'platform/javascript/js/engine/engine.js') diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js new file mode 100644 index 0000000000..792ec9cb28 --- /dev/null +++ b/platform/javascript/js/engine/engine.js @@ -0,0 +1,278 @@ +const Engine = (function() { + var preloader = new Preloader(); + + var wasmExt = '.wasm'; + var unloadAfterInit = true; + var loadPath = ''; + var loadPromise = null; + var initPromise = null; + var stderr = null; + var stdout = null; + var progressFunc = null; + + function load(basePath) { + if (loadPromise == null) { + loadPath = basePath; + loadPromise = preloader.loadPromise(basePath + wasmExt); + preloader.setProgressFunc(progressFunc); + requestAnimationFrame(preloader.animateProgress); + } + return loadPromise; + }; + + function unload() { + loadPromise = null; + }; + + /** @constructor */ + function Engine() { // eslint-disable-line no-shadow + this.canvas = null; + this.executableName = ''; + this.rtenv = null; + this.customLocale = null; + this.resizeCanvasOnStart = false; + this.onExecute = null; + this.onExit = null; + this.persistentPaths = ['/userfs']; + }; + + Engine.prototype.init = /** @param {string=} basePath */ function(basePath) { + if (initPromise) { + return initPromise; + } + if (loadPromise == null) { + if (!basePath) { + initPromise = Promise.reject(new Error("A base path must be provided when calling `init` and the engine is not loaded.")); + return initPromise; + } + load(basePath); + } + var config = {}; + if (typeof stdout === 'function') + config.print = stdout; + if (typeof stderr === 'function') + config.printErr = stderr; + var me = this; + initPromise = new Promise(function(resolve, reject) { + config['locateFile'] = Utils.createLocateRewrite(loadPath); + config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise); + Godot(config).then(function(module) { + module['initFS'](me.persistentPaths).then(function(fs_err) { + me.rtenv = module; + if (unloadAfterInit) { + unload(); + } + resolve(); + config = null; + }); + }); + }); + return initPromise; + }; + + /** @type {function(string, string):Object} */ + Engine.prototype.preloadFile = function(file, path) { + return preloader.preload(file, path); + }; + + /** @type {function(...string):Object} */ + Engine.prototype.start = function() { + // Start from arguments. + var args = []; + for (var i = 0; i < arguments.length; i++) { + args.push(arguments[i]); + } + var me = this; + return me.init().then(function() { + if (!me.rtenv) { + return Promise.reject(new Error('The engine must be initialized before it can be started')); + } + + if (!(me.canvas instanceof HTMLCanvasElement)) { + me.canvas = Utils.findCanvas(); + if (!me.canvas) { + return Promise.reject(new Error('No canvas found in page')); + } + } + + // Canvas can grab focus on click, or key events won't work. + if (me.canvas.tabIndex < 0) { + me.canvas.tabIndex = 0; + } + + // Disable right-click context menu. + me.canvas.addEventListener('contextmenu', function(ev) { + ev.preventDefault(); + }, false); + + // Until context restoration is implemented warn the user of context loss. + me.canvas.addEventListener('webglcontextlost', function(ev) { + alert("WebGL context lost, please reload the page"); // eslint-disable-line no-alert + ev.preventDefault(); + }, false); + + // Browser locale, or custom one if defined. + var locale = me.customLocale; + if (!locale) { + locale = navigator.languages ? navigator.languages[0] : navigator.language; + locale = locale.split('.')[0]; + } + // Emscripten configuration. + me.rtenv['thisProgram'] = me.executableName; + me.rtenv['noExitRuntime'] = true; + // Godot configuration. + me.rtenv['initConfig']({ + 'resizeCanvasOnStart': me.resizeCanvasOnStart, + 'canvas': me.canvas, + 'locale': locale, + 'onExecute': function(p_args) { + if (me.onExecute) { + me.onExecute(p_args); + return 0; + } + return 1; + }, + 'onExit': function(p_code) { + me.rtenv['deinitFS'](); + if (me.onExit) { + me.onExit(p_code); + } + me.rtenv = null; + }, + }); + + return new Promise(function(resolve, reject) { + preloader.preloadedFiles.forEach(function(file) { + me.rtenv['copyToFS'](file.path, file.buffer); + }); + preloader.preloadedFiles.length = 0; // Clear memory + me.rtenv['callMain'](args); + initPromise = null; + resolve(); + }); + }); + }; + + Engine.prototype.startGame = function(execName, mainPack, extraArgs) { + // Start and init with execName as loadPath if not inited. + this.executableName = execName; + var me = this; + return Promise.all([ + this.init(execName), + this.preloadFile(mainPack, mainPack) + ]).then(function() { + var args = ['--main-pack', mainPack]; + if (extraArgs) + args = args.concat(extraArgs); + return me.start.apply(me, args); + }); + }; + + Engine.prototype.setWebAssemblyFilenameExtension = function(override) { + if (String(override).length === 0) { + throw new Error('Invalid WebAssembly filename extension override'); + } + wasmExt = String(override); + }; + + Engine.prototype.setUnloadAfterInit = function(enabled) { + unloadAfterInit = enabled; + }; + + Engine.prototype.setCanvas = function(canvasElem) { + this.canvas = canvasElem; + }; + + Engine.prototype.setCanvasResizedOnStart = function(enabled) { + this.resizeCanvasOnStart = enabled; + }; + + Engine.prototype.setLocale = function(locale) { + this.customLocale = locale; + }; + + Engine.prototype.setExecutableName = function(newName) { + this.executableName = newName; + }; + + Engine.prototype.setProgressFunc = function(func) { + progressFunc = func; + }; + + Engine.prototype.setStdoutFunc = function(func) { + var print = function(text) { + let msg = text; + if (arguments.length > 1) { + msg = Array.prototype.slice.call(arguments).join(" "); + } + func(msg); + }; + if (this.rtenv) + this.rtenv.print = print; + stdout = print; + }; + + Engine.prototype.setStderrFunc = function(func) { + var printErr = function(text) { + let msg = text + if (arguments.length > 1) { + msg = Array.prototype.slice.call(arguments).join(" "); + } + func(msg); + }; + if (this.rtenv) + this.rtenv.printErr = printErr; + stderr = printErr; + }; + + Engine.prototype.setOnExecute = function(onExecute) { + this.onExecute = onExecute; + }; + + Engine.prototype.setOnExit = function(onExit) { + this.onExit = onExit; + }; + + Engine.prototype.copyToFS = function(path, buffer) { + if (this.rtenv == null) { + throw new Error("Engine must be inited before copying files"); + } + this.rtenv['copyToFS'](path, buffer); + }; + + Engine.prototype.setPersistentPaths = function(persistentPaths) { + this.persistentPaths = persistentPaths; + }; + + Engine.prototype.requestQuit = function() { + if (this.rtenv) { + this.rtenv['request_quit'](); + } + }; + + // Closure compiler exported engine methods. + /** @export */ + Engine['isWebGLAvailable'] = Utils.isWebGLAvailable; + Engine['load'] = load; + Engine['unload'] = unload; + Engine.prototype['init'] = Engine.prototype.init; + Engine.prototype['preloadFile'] = Engine.prototype.preloadFile; + Engine.prototype['start'] = Engine.prototype.start; + Engine.prototype['startGame'] = Engine.prototype.startGame; + Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension; + Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit; + Engine.prototype['setCanvas'] = Engine.prototype.setCanvas; + Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart; + Engine.prototype['setLocale'] = Engine.prototype.setLocale; + Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName; + Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc; + Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc; + Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc; + Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute; + Engine.prototype['setOnExit'] = Engine.prototype.setOnExit; + Engine.prototype['copyToFS'] = Engine.prototype.copyToFS; + Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths; + Engine.prototype['requestQuit'] = Engine.prototype.requestQuit; + return Engine; +})(); +if (typeof window !== 'undefined') window['Engine'] = Engine; -- cgit v1.2.3 From 4617a7fa9cea323978f14053ef2726c84e9bd267 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Mon, 23 Nov 2020 12:13:52 +0100 Subject: [HTML5] Run eslint --fix. Should I write a poem about this whole new world? ;) --- platform/javascript/js/engine/engine.js | 139 +++++++++++++++++--------------- 1 file changed, 73 insertions(+), 66 deletions(-) (limited to 'platform/javascript/js/engine/engine.js') diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js index 792ec9cb28..74153b672a 100644 --- a/platform/javascript/js/engine/engine.js +++ b/platform/javascript/js/engine/engine.js @@ -1,14 +1,14 @@ -const Engine = (function() { - var preloader = new Preloader(); +const Engine = (function () { + const preloader = new Preloader(); - var wasmExt = '.wasm'; - var unloadAfterInit = true; - var loadPath = ''; - var loadPromise = null; - var initPromise = null; - var stderr = null; - var stdout = null; - var progressFunc = null; + let wasmExt = '.wasm'; + let unloadAfterInit = true; + let loadPath = ''; + let loadPromise = null; + let initPromise = null; + let stderr = null; + let stdout = null; + let progressFunc = null; function load(basePath) { if (loadPromise == null) { @@ -18,11 +18,11 @@ const Engine = (function() { requestAnimationFrame(preloader.animateProgress); } return loadPromise; - }; + } function unload() { loadPromise = null; - }; + } /** @constructor */ function Engine() { // eslint-disable-line no-shadow @@ -34,30 +34,32 @@ const Engine = (function() { this.onExecute = null; this.onExit = null; this.persistentPaths = ['/userfs']; - }; + } - Engine.prototype.init = /** @param {string=} basePath */ function(basePath) { + Engine.prototype.init = /** @param {string=} basePath */ function (basePath) { if (initPromise) { return initPromise; } if (loadPromise == null) { if (!basePath) { - initPromise = Promise.reject(new Error("A base path must be provided when calling `init` and the engine is not loaded.")); + initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.')); return initPromise; } load(basePath); } - var config = {}; - if (typeof stdout === 'function') + let config = {}; + if (typeof stdout === 'function') { config.print = stdout; - if (typeof stderr === 'function') + } + if (typeof stderr === 'function') { config.printErr = stderr; - var me = this; - initPromise = new Promise(function(resolve, reject) { + } + const me = this; + initPromise = new Promise(function (resolve, reject) { config['locateFile'] = Utils.createLocateRewrite(loadPath); config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise); - Godot(config).then(function(module) { - module['initFS'](me.persistentPaths).then(function(fs_err) { + Godot(config).then(function (module) { + module['initFS'](me.persistentPaths).then(function (fs_err) { me.rtenv = module; if (unloadAfterInit) { unload(); @@ -71,19 +73,19 @@ const Engine = (function() { }; /** @type {function(string, string):Object} */ - Engine.prototype.preloadFile = function(file, path) { + Engine.prototype.preloadFile = function (file, path) { return preloader.preload(file, path); }; /** @type {function(...string):Object} */ - Engine.prototype.start = function() { + Engine.prototype.start = function () { // Start from arguments. - var args = []; - for (var i = 0; i < arguments.length; i++) { + const args = []; + for (let i = 0; i < arguments.length; i++) { args.push(arguments[i]); } - var me = this; - return me.init().then(function() { + const me = this; + return me.init().then(function () { if (!me.rtenv) { return Promise.reject(new Error('The engine must be initialized before it can be started')); } @@ -101,18 +103,18 @@ const Engine = (function() { } // Disable right-click context menu. - me.canvas.addEventListener('contextmenu', function(ev) { + me.canvas.addEventListener('contextmenu', function (ev) { ev.preventDefault(); }, false); // Until context restoration is implemented warn the user of context loss. - me.canvas.addEventListener('webglcontextlost', function(ev) { - alert("WebGL context lost, please reload the page"); // eslint-disable-line no-alert + me.canvas.addEventListener('webglcontextlost', function (ev) { + alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert ev.preventDefault(); }, false); // Browser locale, or custom one if defined. - var locale = me.customLocale; + let locale = me.customLocale; if (!locale) { locale = navigator.languages ? navigator.languages[0] : navigator.language; locale = locale.split('.')[0]; @@ -125,14 +127,14 @@ const Engine = (function() { 'resizeCanvasOnStart': me.resizeCanvasOnStart, 'canvas': me.canvas, 'locale': locale, - 'onExecute': function(p_args) { + 'onExecute': function (p_args) { if (me.onExecute) { me.onExecute(p_args); return 0; } return 1; }, - 'onExit': function(p_code) { + 'onExit': function (p_code) { me.rtenv['deinitFS'](); if (me.onExit) { me.onExit(p_code); @@ -141,8 +143,8 @@ const Engine = (function() { }, }); - return new Promise(function(resolve, reject) { - preloader.preloadedFiles.forEach(function(file) { + return new Promise(function (resolve, reject) { + preloader.preloadedFiles.forEach(function (file) { me.rtenv['copyToFS'](file.path, file.buffer); }); preloader.preloadedFiles.length = 0; // Clear memory @@ -153,98 +155,101 @@ const Engine = (function() { }); }; - Engine.prototype.startGame = function(execName, mainPack, extraArgs) { + Engine.prototype.startGame = function (execName, mainPack, extraArgs) { // Start and init with execName as loadPath if not inited. this.executableName = execName; - var me = this; + const me = this; return Promise.all([ this.init(execName), - this.preloadFile(mainPack, mainPack) - ]).then(function() { - var args = ['--main-pack', mainPack]; - if (extraArgs) + this.preloadFile(mainPack, mainPack), + ]).then(function () { + let args = ['--main-pack', mainPack]; + if (extraArgs) { args = args.concat(extraArgs); + } return me.start.apply(me, args); }); }; - Engine.prototype.setWebAssemblyFilenameExtension = function(override) { + Engine.prototype.setWebAssemblyFilenameExtension = function (override) { if (String(override).length === 0) { throw new Error('Invalid WebAssembly filename extension override'); } wasmExt = String(override); }; - Engine.prototype.setUnloadAfterInit = function(enabled) { + Engine.prototype.setUnloadAfterInit = function (enabled) { unloadAfterInit = enabled; }; - Engine.prototype.setCanvas = function(canvasElem) { + Engine.prototype.setCanvas = function (canvasElem) { this.canvas = canvasElem; }; - Engine.prototype.setCanvasResizedOnStart = function(enabled) { + Engine.prototype.setCanvasResizedOnStart = function (enabled) { this.resizeCanvasOnStart = enabled; }; - Engine.prototype.setLocale = function(locale) { + Engine.prototype.setLocale = function (locale) { this.customLocale = locale; }; - Engine.prototype.setExecutableName = function(newName) { + Engine.prototype.setExecutableName = function (newName) { this.executableName = newName; }; - Engine.prototype.setProgressFunc = function(func) { + Engine.prototype.setProgressFunc = function (func) { progressFunc = func; }; - Engine.prototype.setStdoutFunc = function(func) { - var print = function(text) { + Engine.prototype.setStdoutFunc = function (func) { + const print = function (text) { let msg = text; if (arguments.length > 1) { - msg = Array.prototype.slice.call(arguments).join(" "); + msg = Array.prototype.slice.call(arguments).join(' '); } func(msg); }; - if (this.rtenv) + if (this.rtenv) { this.rtenv.print = print; + } stdout = print; }; - Engine.prototype.setStderrFunc = function(func) { - var printErr = function(text) { - let msg = text + Engine.prototype.setStderrFunc = function (func) { + const printErr = function (text) { + let msg = text; if (arguments.length > 1) { - msg = Array.prototype.slice.call(arguments).join(" "); + msg = Array.prototype.slice.call(arguments).join(' '); } func(msg); }; - if (this.rtenv) + if (this.rtenv) { this.rtenv.printErr = printErr; + } stderr = printErr; }; - Engine.prototype.setOnExecute = function(onExecute) { + Engine.prototype.setOnExecute = function (onExecute) { this.onExecute = onExecute; }; - Engine.prototype.setOnExit = function(onExit) { + Engine.prototype.setOnExit = function (onExit) { this.onExit = onExit; }; - Engine.prototype.copyToFS = function(path, buffer) { + Engine.prototype.copyToFS = function (path, buffer) { if (this.rtenv == null) { - throw new Error("Engine must be inited before copying files"); + throw new Error('Engine must be inited before copying files'); } this.rtenv['copyToFS'](path, buffer); }; - Engine.prototype.setPersistentPaths = function(persistentPaths) { + Engine.prototype.setPersistentPaths = function (persistentPaths) { this.persistentPaths = persistentPaths; }; - Engine.prototype.requestQuit = function() { + Engine.prototype.requestQuit = function () { if (this.rtenv) { this.rtenv['request_quit'](); } @@ -274,5 +279,7 @@ const Engine = (function() { Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths; Engine.prototype['requestQuit'] = Engine.prototype.requestQuit; return Engine; -})(); -if (typeof window !== 'undefined') window['Engine'] = Engine; +}()); +if (typeof window !== 'undefined') { + window['Engine'] = Engine; +} -- cgit v1.2.3