From cc4612277be252ca7b0b3b718a6142d4e01a6093 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Tue, 21 Dec 2021 14:41:26 +0100 Subject: [HTML5] PWA service worker prefers cached version. Use an offline first approach, where we prefer the cached version over the network one. This forces games using PWA to always re-export the project and not just the PCK, so that the service worker version gets updated correctly, and the end-user cache is correctly cleared on update. --- platform/javascript/js/engine/engine.js | 3 +++ 1 file changed, 3 insertions(+) (limited to 'platform/javascript/js/engine/engine.js') diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js index 17a8df9e29..d2ba595083 100644 --- a/platform/javascript/js/engine/engine.js +++ b/platform/javascript/js/engine/engine.js @@ -189,6 +189,9 @@ const Engine = (function () { preloader.preloadedFiles.length = 0; // Clear memory me.rtenv['callMain'](me.config.args); initPromise = null; + if (me.config.serviceWorker && 'serviceWorker' in navigator) { + navigator.serviceWorker.register(me.config.serviceWorker); + } resolve(); }); }); -- cgit v1.2.3