From 9cc41a59ac579b3676a832ebc4f1c865413897ce Mon Sep 17 00:00:00 2001 From: unknown <40793342+moiman100@users.noreply.github.com> Date: Thu, 5 Jul 2018 17:50:30 +0300 Subject: Added support for extra mouse buttons. --- platform/javascript/os_javascript.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'platform/javascript/os_javascript.cpp') diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 6c6e4d2d1c..d99bc69f00 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -46,6 +46,8 @@ #define DOM_BUTTON_LEFT 0 #define DOM_BUTTON_MIDDLE 1 #define DOM_BUTTON_RIGHT 2 +#define DOM_BUTTON_XBUTTON1 3 +#define DOM_BUTTON_XBUTTON2 4 template static void dom2godot_mod(T emscripten_event_ptr, Ref godot_event) { @@ -156,11 +158,12 @@ static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent ev->set_position(Point2(mouse_event->canvasX, mouse_event->canvasY)); ev->set_global_position(ev->get_position()); dom2godot_mod(mouse_event, ev); - switch (mouse_event->button) { case DOM_BUTTON_LEFT: ev->set_button_index(BUTTON_LEFT); break; case DOM_BUTTON_MIDDLE: ev->set_button_index(BUTTON_MIDDLE); break; case DOM_BUTTON_RIGHT: ev->set_button_index(BUTTON_RIGHT); break; + case DOM_BUTTON_XBUTTON1: ev->set_button_index(BUTTON_XBUTTON1); break; + case DOM_BUTTON_XBUTTON2: ev->set_button_index(BUTTON_XBUTTON2); break; default: return false; } -- cgit v1.2.3