From 3d8acc7a54d8c2c261c3ce3c1c1022f4641985de Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Wed, 7 Jul 2021 16:31:06 +0200 Subject: [HTML5] Fix build (with module_webxr_enabled=no). The XR API changed a bit, and it's not just a rename, though probably an easy update for someone who is qualified :). --- platform/javascript/os_javascript.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'platform/javascript/os_javascript.cpp') diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 92b8b70508..260bfad7a5 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -31,7 +31,6 @@ #include "os_javascript.h" #include "core/debugger/engine_debugger.h" -#include "core/io/json.h" #include "drivers/unix/dir_access_unix.h" #include "drivers/unix/file_access_unix.h" #include "main/main.h" @@ -115,7 +114,7 @@ Error OS_JavaScript::create_process(const String &p_path, const List &p_ for (const List::Element *E = p_arguments.front(); E; E = E->next()) { args.push_back(E->get()); } - String json_args = JSON::print(args); + String json_args = Variant(args).to_json_string(); int failed = godot_js_os_execute(json_args.utf8().get_data()); ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in JavaScript via 'engine.setOnExecute' if required."); return OK; -- cgit v1.2.3