From 4db801aaeac130a74197ab43e531ce2533414eb9 Mon Sep 17 00:00:00 2001 From: Leon Krause Date: Sun, 13 Aug 2017 13:10:04 +0200 Subject: HTML5 start-up overhaul - Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global) --- platform/javascript/pre_asmjs.js | 3 +++ 1 file changed, 3 insertions(+) create mode 100644 platform/javascript/pre_asmjs.js (limited to 'platform/javascript/pre_asmjs.js') diff --git a/platform/javascript/pre_asmjs.js b/platform/javascript/pre_asmjs.js new file mode 100644 index 0000000000..3c497721b6 --- /dev/null +++ b/platform/javascript/pre_asmjs.js @@ -0,0 +1,3 @@ +var Engine = { + USING_WASM: false, + RuntimeEnvironment: function(Module) { -- cgit v1.2.3