From c0b67568757ccc22811e16348713ef3119e18f3e Mon Sep 17 00:00:00 2001 From: Andreas Haas Date: Sun, 26 Mar 2017 15:59:13 +0200 Subject: Input: Remove usage of platform dependent event IDs. The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... --- platform/uwp/joypad_uwp.cpp | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) (limited to 'platform/uwp/joypad_uwp.cpp') diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp index dd57ed94ae..7860994a79 100644 --- a/platform/uwp/joypad_uwp.cpp +++ b/platform/uwp/joypad_uwp.cpp @@ -40,7 +40,7 @@ void JoypadUWP::register_events() { ref new EventHandler(this, &JoypadUWP::OnGamepadRemoved); } -uint32_t JoypadUWP::process_controllers(uint32_t p_last_id) { +void JoypadUWP::process_controllers() { for (int i = 0; i < MAX_CONTROLLERS; i++) { @@ -55,23 +55,21 @@ uint32_t JoypadUWP::process_controllers(uint32_t p_last_id) { int button_mask = (int)GamepadButtons::Menu; for (int j = 0; j < 14; j++) { - p_last_id = input->joy_button(p_last_id, controllers[i].id, j, (int)reading.Buttons & button_mask); + input->joy_button(controllers[i].id, j, (int)reading.Buttons & button_mask); button_mask *= 2; } - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true)); - p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true)); + input->joy_axis(controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX)); + input->joy_axis(controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true)); + input->joy_axis(controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX)); + input->joy_axis(controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true)); + input->joy_axis(controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true)); + input->joy_axis(controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true)); break; } } } - - return p_last_id; } JoypadUWP::JoypadUWP() { -- cgit v1.2.3