From 3dea5fd631c9513ed09b876f25e8bf6deff49683 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 14 Feb 2020 13:43:28 +0100 Subject: Remove incomplete battery status/power API It was initially implemented in #5871 for Godot 3.0, but never really completed or thoroughly tested for most platforms. It then stayed in limbo and nobody seems really keen to finish it, so it's better to remove it in 4.0, and re-add eventually (possibly with a different API) if there's demand and an implementation confirmed working on all platforms. Closes #8770. --- platform/uwp/os_uwp.cpp | 14 -------------- 1 file changed, 14 deletions(-) (limited to 'platform/uwp/os_uwp.cpp') diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 9748c1ef9f..3cd7a02a94 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -271,8 +271,6 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a AudioDriverManager::initialize(p_audio_driver); - power_manager = memnew(PowerUWP); - managed_object->update_clipboard(); Clipboard::ContentChanged += ref new EventHandler(managed_object, &ManagedType::on_clipboard_changed); @@ -854,18 +852,6 @@ bool OS_UWP::_check_internal_feature_support(const String &p_feature) { return p_feature == "pc"; } -OS::PowerState OS_UWP::get_power_state() { - return power_manager->get_power_state(); -} - -int OS_UWP::get_power_seconds_left() { - return power_manager->get_power_seconds_left(); -} - -int OS_UWP::get_power_percent_left() { - return power_manager->get_power_percent_left(); -} - OS_UWP::OS_UWP() { key_event_pos = 0; -- cgit v1.2.3