From ad9bf692838aa7a13f37ee90b9d6086a3dae2a5f Mon Sep 17 00:00:00 2001 From: marynate <mary.w.nate@gmail.com> Date: Sat, 15 Mar 2014 13:58:53 +0800 Subject: Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well --- scene/2d/collision_shape_2d.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/2d/collision_shape_2d.h') diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index 2e2023f54d..a89af49a34 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -38,7 +38,7 @@ class CollisionShape2D : public Node2D { Ref<Shape2D> shape; Rect2 rect; bool trigger; - + bool unparenting; void _shape_changed(); protected: -- cgit v1.2.3