From ad9bf692838aa7a13f37ee90b9d6086a3dae2a5f Mon Sep 17 00:00:00 2001
From: marynate <mary.w.nate@gmail.com>
Date: Sat, 15 Mar 2014 13:58:53 +0800
Subject: Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject
 should get updated as well

---
 scene/2d/collision_shape_2d.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'scene/2d/collision_shape_2d.h')

diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index 2e2023f54d..a89af49a34 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -38,7 +38,7 @@ class CollisionShape2D : public Node2D {
 	Ref<Shape2D> shape;
 	Rect2 rect;
 	bool trigger;
-
+	bool unparenting;
 	void _shape_changed();
 protected:
 
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