From 3fb2069d39b2ccfb30c06cffcf802d73ce169d60 Mon Sep 17 00:00:00 2001 From: Guilherme Recchi Cardozo Date: Wed, 24 Oct 2018 16:32:55 -0300 Subject: Add method get_collision_exceptions Adding this method to PhysicsBody, PhysicsBody2D and SoftBody. It returns a list of nodes included in collision exceptions. Fixes #23235, cheers! --- scene/2d/physics_body_2d.h | 1 + 1 file changed, 1 insertion(+) (limited to 'scene/2d/physics_body_2d.h') diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 29befb0375..ddd55f7b7f 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -67,6 +67,7 @@ public: void set_collision_layer_bit(int p_bit, bool p_value); bool get_collision_layer_bit(int p_bit) const; + Array get_collision_exceptions(); void add_collision_exception_with(Node *p_node); //must be physicsbody void remove_collision_exception_with(Node *p_node); -- cgit v1.2.3