From d4993b74fc715d294ca0a77b335db3782d4bdcd6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 28 Dec 2015 02:13:05 +0100 Subject: Add missing argument names in GDScript bindings All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). --- scene/3d/collision_polygon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/3d/collision_polygon.cpp') diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp index bb0a1fca12..3b14e1d767 100644 --- a/scene/3d/collision_polygon.cpp +++ b/scene/3d/collision_polygon.cpp @@ -236,7 +236,7 @@ void CollisionPolygon::_bind_methods() { ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon::_add_to_collision_object); - ObjectTypeDB::bind_method(_MD("set_build_mode"),&CollisionPolygon::set_build_mode); + ObjectTypeDB::bind_method(_MD("set_build_mode","build_mode"),&CollisionPolygon::set_build_mode); ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon::get_build_mode); ObjectTypeDB::bind_method(_MD("set_depth","depth"),&CollisionPolygon::set_depth); -- cgit v1.2.3