From 1f609b7a8221f623ae0c051cbaf44f955c8d97bb Mon Sep 17 00:00:00 2001 From: MrCdK Date: Sat, 23 Dec 2017 05:08:50 +0100 Subject: Set particles emitting to false when particles finish emitting with one-shot enabled --- scene/3d/particles.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'scene/3d/particles.cpp') diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index b445ccc5a9..9108973cbf 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -42,8 +42,7 @@ PoolVector Particles::get_faces(uint32_t p_usage_flags) const { void Particles::set_emitting(bool p_emitting) { - emitting = p_emitting; - VS::get_singleton()->particles_set_emitting(particles, emitting); + VS::get_singleton()->particles_set_emitting(particles, p_emitting); } void Particles::set_amount(int p_amount) { @@ -63,7 +62,7 @@ void Particles::set_one_shot(bool p_one_shot) { one_shot = p_one_shot; VS::get_singleton()->particles_set_one_shot(particles, one_shot); - if (!one_shot && emitting) + if (!one_shot && is_emitting()) VisualServer::get_singleton()->particles_restart(particles); } @@ -113,7 +112,7 @@ void Particles::set_speed_scale(float p_scale) { bool Particles::is_emitting() const { - return emitting; + return VS::get_singleton()->particles_get_emitting(particles); } int Particles::get_amount() const { -- cgit v1.2.3