From d7d65fa2f2b51d03f7bdfcbceedca99188ce979c Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 19 Feb 2014 11:57:14 -0300 Subject: -improved physics ccd -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken --- scene/3d/physics_body.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'scene/3d/physics_body.cpp') diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index e42a96cc4e..0733a9196e 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -434,9 +434,9 @@ void RigidBody::set_mode(Mode p_mode) { PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_CHARACTER); } break; - case MODE_STATIC_ACTIVE: { + case MODE_KINEMATIC: { - PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_STATIC_ACTIVE); + PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_KINEMATIC); } break; } @@ -684,7 +684,7 @@ void RigidBody::_bind_methods() { BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:PhysicsDirectBodyState"))); - ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Static Active"),_SCS("set_mode"),_SCS("get_mode")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Kinematic"),_SCS("set_mode"),_SCS("get_mode")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"mass",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01"),_SCS("set_mass"),_SCS("get_mass")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction")); @@ -704,7 +704,7 @@ void RigidBody::_bind_methods() { ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body"))); BIND_CONSTANT( MODE_STATIC ); - BIND_CONSTANT( MODE_STATIC_ACTIVE ); + BIND_CONSTANT( MODE_KINEMATIC ); BIND_CONSTANT( MODE_RIGID ); BIND_CONSTANT( MODE_CHARACTER ); } -- cgit v1.2.3