From 9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5 Mon Sep 17 00:00:00 2001 From: Bojidar Marinov Date: Fri, 12 Jan 2018 00:35:12 +0200 Subject: Bind many more properties to scripts Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added --- scene/3d/proximity_group.h | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'scene/3d/proximity_group.h') diff --git a/scene/3d/proximity_group.h b/scene/3d/proximity_group.h index aae44e0be5..448f30bf80 100644 --- a/scene/3d/proximity_group.h +++ b/scene/3d/proximity_group.h @@ -67,15 +67,21 @@ public: static void _bind_methods(); public: - void set_group_name(String p_group_name); - void broadcast(String p_name, Variant p_params); - void set_dispatch_mode(int p_mode); + void set_group_name(const String &p_group_name); + String get_group_name() const; + + void set_dispatch_mode(DispatchMode p_mode); + DispatchMode get_dispatch_mode() const; void set_grid_radius(const Vector3 &p_radius); Vector3 get_grid_radius() const; + void broadcast(String p_name, Variant p_params); + ProximityGroup(); ~ProximityGroup(); }; +VARIANT_ENUM_CAST(ProximityGroup::DispatchMode); + #endif -- cgit v1.2.3