From 2ee4ac183babedd679e901b0158f5268556deceb Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Thu, 14 Aug 2014 10:31:38 -0300 Subject: Little Bits -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet --- scene/3d/skeleton.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'scene/3d/skeleton.cpp') diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 323bfa4dc4..858ee4e4ad 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -237,6 +237,14 @@ Transform Skeleton::get_bone_transform(int p_bone) const { return bones[p_bone].pose_global * bones[p_bone].rest_global_inverse; } +Transform Skeleton::get_bone_global_pose(int p_bone) const { + + ERR_FAIL_INDEX_V(p_bone,bones.size(),Transform()); + if (dirty) + const_cast(this)->notification(NOTIFICATION_UPDATE_SKELETON); + return bones[p_bone].pose_global; +} + RID Skeleton::get_skeleton() const { return skeleton; @@ -511,6 +519,8 @@ void Skeleton::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_bone_pose","bone_idx"),&Skeleton::get_bone_pose); ObjectTypeDB::bind_method(_MD("set_bone_pose","bone_idx","pose"),&Skeleton::set_bone_pose); + ObjectTypeDB::bind_method(_MD("get_bone_global_pose","bone_idx"),&Skeleton::get_bone_global_pose); + ObjectTypeDB::bind_method(_MD("get_bone_custom_pose","bone_idx"),&Skeleton::get_bone_custom_pose); ObjectTypeDB::bind_method(_MD("set_bone_custom_pose","bone_idx","custom_pose"),&Skeleton::set_bone_custom_pose); -- cgit v1.2.3