From 5d1a2a421685dbdcf0e77cb05a01eae79302d98f Mon Sep 17 00:00:00 2001 From: "Silc Lizard (Tokage) Renew" <61938263+TokageItLab@users.noreply.github.com> Date: Sat, 26 Oct 2024 06:31:51 +0900 Subject: Fix Skeleton doesn't update skin after deactivating modifiers --- scene/3d/skeleton_modifier_3d.h | 1 + 1 file changed, 1 insertion(+) (limited to 'scene/3d/skeleton_modifier_3d.h') diff --git a/scene/3d/skeleton_modifier_3d.h b/scene/3d/skeleton_modifier_3d.h index d00a1e94a9..728b000ff5 100644 --- a/scene/3d/skeleton_modifier_3d.h +++ b/scene/3d/skeleton_modifier_3d.h @@ -50,6 +50,7 @@ protected: void _update_skeleton(); void _update_skeleton_path(); + void _force_update_skeleton_skin(); virtual void _skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new); -- cgit v1.2.3