From 118eed485e8f928a5a0dab530ae93211afa10525 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 2 Jan 2017 23:03:46 -0300 Subject: ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() --- scene/3d/sprite_3d.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'scene/3d/sprite_3d.h') diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 15f35ebe52..58d70fa2f7 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -35,7 +35,7 @@ class SpriteBase3D : public GeometryInstance { - OBJ_TYPE(SpriteBase3D,GeometryInstance); + GDCLASS(SpriteBase3D,GeometryInstance); public: enum DrawFlags { @@ -144,7 +144,7 @@ public: class Sprite3D : public SpriteBase3D { - OBJ_TYPE(Sprite3D,SpriteBase3D); + GDCLASS(Sprite3D,SpriteBase3D); Ref texture; @@ -191,7 +191,7 @@ public: #if 0 class AnimatedSprite3D : public SpriteBase3D { - OBJ_TYPE(AnimatedSprite3D,SpriteBase3D); + GDCLASS(AnimatedSprite3D,SpriteBase3D); Ref frames; @@ -224,7 +224,7 @@ public: class AnimatedSprite3D : public SpriteBase3D { - OBJ_TYPE(AnimatedSprite3D,SpriteBase3D); + GDCLASS(AnimatedSprite3D,SpriteBase3D); Ref frames; bool playing; -- cgit v1.2.3