From c7bc44d5ad9aae4902280012f7654e2318cd910e Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= <rverschelde@gmail.com>
Date: Sun, 1 Jan 2017 22:01:57 +0100
Subject: Welcome in 2017, dear changelog reader!

That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
---
 scene/3d/visibility_notifier.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'scene/3d/visibility_notifier.h')

diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h
index a4709b7cf4..6efc492b4f 100644
--- a/scene/3d/visibility_notifier.h
+++ b/scene/3d/visibility_notifier.h
@@ -5,7 +5,7 @@
 /*                           GODOT ENGINE                                */
 /*                    http://www.godotengine.org                         */
 /*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
 /*                                                                       */
 /* Permission is hereby granted, free of charge, to any person obtaining */
 /* a copy of this software and associated documentation files (the       */
-- 
cgit v1.2.3