From 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 9 Feb 2014 22:10:30 -0300 Subject: GODOT IS OPEN SOURCE --- scene/3d/visual_instance.cpp | 260 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 260 insertions(+) create mode 100644 scene/3d/visual_instance.cpp (limited to 'scene/3d/visual_instance.cpp') diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp new file mode 100644 index 0000000000..9419996187 --- /dev/null +++ b/scene/3d/visual_instance.cpp @@ -0,0 +1,260 @@ +/*************************************************************************/ +/* visual_instance.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "visual_instance.h" + +#include "servers/visual_server.h" +#include "room_instance.h" +#include "scene/scene_string_names.h" + +#include "skeleton.h" + +AABB VisualInstance::get_transformed_aabb() const { + + return get_global_transform().xform( get_aabb() ); +} + + + +void VisualInstance::_notification(int p_what) { + + switch(p_what) { + + case NOTIFICATION_ENTER_WORLD: { + + // CHECK ROOM + Spatial * parent = get_parent_spatial(); + Room *room=NULL; + + while(parent) { + + room = parent->cast_to(); + if (room) + break; + else + parent=parent->get_parent_spatial(); + } + + + if (room) { + + VisualServer::get_singleton()->instance_set_room(instance,room->get_instance()); + } + // CHECK SKELETON + Skeleton *skeleton=get_parent()?get_parent()->cast_to():NULL; + if (skeleton) + VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() ); + + VisualServer::get_singleton()->instance_set_scenario( instance, get_world()->get_scenario() ); + + } break; + case NOTIFICATION_TRANSFORM_CHANGED: { + + Transform gt = get_global_transform(); + VisualServer::get_singleton()->instance_set_transform(instance,gt); + } break; + case NOTIFICATION_EXIT_WORLD: { + + VisualServer::get_singleton()->instance_set_scenario( instance, RID() ); + VisualServer::get_singleton()->instance_set_room(instance,RID()); + VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() ); + + + } break; + } +} + +RID VisualInstance::get_instance() const { + + return instance; +} + +RID VisualInstance::_get_visual_instance_rid() const { + + return instance; +} + +void VisualInstance::set_layer_mask(uint32_t p_mask) { + + layers=p_mask; + VisualServer::get_singleton()->instance_set_layer_mask(instance,p_mask); +} + +uint32_t VisualInstance::get_layer_mask() const { + + return layers; +} + + +void VisualInstance::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("_get_visual_instance_rid"),&VisualInstance::_get_visual_instance_rid); + ObjectTypeDB::bind_method(_MD("set_base","base"), &VisualInstance::set_base); + ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"), &VisualInstance::set_layer_mask); + ObjectTypeDB::bind_method(_MD("get_layer_mask"), &VisualInstance::get_layer_mask); + + ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_ALL_FLAGS), _SCS("set_layer_mask"), _SCS("get_layer_mask")); + + +} + + +void VisualInstance::set_base(const RID& p_base) { + + VisualServer::get_singleton()->instance_set_base(instance,p_base); +} + + +VisualInstance::VisualInstance() +{ + + instance = VisualServer::get_singleton()->instance_create(); + VisualServer::get_singleton()->instance_attach_object_instance_ID( instance, get_instance_ID() ); + layers=1; +} + + +VisualInstance::~VisualInstance() { + + VisualServer::get_singleton()->free(instance); +} + + + + +void GeometryInstance::set_material_override(const Ref& p_material) { + + material_override=p_material; + VS::get_singleton()->instance_geometry_set_material_override(get_instance(),p_material.is_valid() ? p_material->get_rid() : RID()); +} + +Ref GeometryInstance::get_material_override() const{ + + return material_override; +} + + + +void GeometryInstance::set_draw_range_begin(float p_dist){ + + draw_begin=p_dist; + VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end); +} + +float GeometryInstance::get_draw_range_begin() const{ + + return draw_begin; +} + + +void GeometryInstance::set_draw_range_end(float p_dist) { + + draw_end=p_dist; + VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end); + +} + +float GeometryInstance::get_draw_range_end() const { + + return draw_end; +} + +void GeometryInstance::set_flag(Flags p_flag,bool p_value) { + + ERR_FAIL_INDEX(p_flag,FLAG_MAX); + if (flags[p_flag]==p_value) + return; + + flags[p_flag]=p_value; + VS::get_singleton()->instance_geometry_set_flag(get_instance(),(VS::InstanceFlags)p_flag,p_value); + if (p_flag==FLAG_VISIBLE) { + _change_notify("geometry/visible"); + emit_signal(SceneStringNames::get_singleton()->visibility_changed); + } + + +} + +bool GeometryInstance::get_flag(Flags p_flag) const{ + + ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false); + return flags[p_flag]; + +} + + +void GeometryInstance::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_material_override","material"), &GeometryInstance::set_material_override); + ObjectTypeDB::bind_method(_MD("get_material_override"), &GeometryInstance::get_material_override); + + ObjectTypeDB::bind_method(_MD("set_flag","flag","value"), &GeometryInstance::set_flag); + ObjectTypeDB::bind_method(_MD("get_flag","flag"), &GeometryInstance::get_flag); + + ObjectTypeDB::bind_method(_MD("set_draw_range_begin","mode"), &GeometryInstance::set_draw_range_begin); + ObjectTypeDB::bind_method(_MD("get_draw_range_begin"), &GeometryInstance::get_draw_range_begin); + + ObjectTypeDB::bind_method(_MD("set_draw_range_end","mode"), &GeometryInstance::set_draw_range_end); + ObjectTypeDB::bind_method(_MD("get_draw_range_end"), &GeometryInstance::get_draw_range_end); + + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE); + ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "geometry/material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override")); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/cast_shadow"), _SCS("set_flag"), _SCS("get_flag"),FLAG_CAST_SHADOW); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS); + ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end")); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS); + + ADD_SIGNAL( MethodInfo("visibility_changed")); + + BIND_CONSTANT(FLAG_VISIBLE ); + BIND_CONSTANT(FLAG_CAST_SHADOW ); + BIND_CONSTANT(FLAG_RECEIVE_SHADOWS ); + BIND_CONSTANT(FLAG_BILLBOARD ); + BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y ); + BIND_CONSTANT(FLAG_DEPH_SCALE ); + BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS ); + BIND_CONSTANT(FLAG_MAX ); + +} + +GeometryInstance::GeometryInstance() { + draw_begin=0; + draw_end=0; + flags[FLAG_VISIBLE]=true; + flags[FLAG_CAST_SHADOW]=true; + flags[FLAG_RECEIVE_SHADOWS]=true; + flags[FLAG_BILLBOARD]=false; + flags[FLAG_BILLBOARD_FIX_Y]=false; + flags[FLAG_DEPH_SCALE]=false; + flags[FLAG_VISIBLE_IN_ALL_ROOMS]=false; + +} -- cgit v1.2.3