From 7eb86f2fbc8e75f76473dd6a0869611cf5c0cfb6 Mon Sep 17 00:00:00 2001 From: marynate Date: Tue, 13 May 2014 13:24:26 +0800 Subject: Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint --- scene/3d/visual_instance.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'scene/3d/visual_instance.cpp') diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 9419996187..96f16ab8c8 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -65,10 +65,12 @@ void VisualInstance::_notification(int p_what) { VisualServer::get_singleton()->instance_set_room(instance,room->get_instance()); } - // CHECK SKELETON + // CHECK SKELETON => moving skeleton attaching logic to MeshInstance + /* Skeleton *skeleton=get_parent()?get_parent()->cast_to():NULL; if (skeleton) VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() ); + */ VisualServer::get_singleton()->instance_set_scenario( instance, get_world()->get_scenario() ); -- cgit v1.2.3