From ec19ed37230c368b3d24050c9f1e99869dd94bec Mon Sep 17 00:00:00 2001
From: reduz <reduzio@gmail.com>
Date: Mon, 11 Oct 2021 19:20:58 -0300
Subject: Remove animation 3D transform track, replace by loc/rot/scale tracks.

* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.

This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:

* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.

*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
---
 scene/animation/animation_cache.h | 84 ---------------------------------------
 1 file changed, 84 deletions(-)
 delete mode 100644 scene/animation/animation_cache.h

(limited to 'scene/animation/animation_cache.h')

diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h
deleted file mode 100644
index c856e644f7..0000000000
--- a/scene/animation/animation_cache.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/*************************************************************************/
-/*  animation_cache.h                                                    */
-/*************************************************************************/
-/*                       This file is part of:                           */
-/*                           GODOT ENGINE                                */
-/*                      https://godotengine.org                          */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
-/*                                                                       */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the       */
-/* "Software"), to deal in the Software without restriction, including   */
-/* without limitation the rights to use, copy, modify, merge, publish,   */
-/* distribute, sublicense, and/or sell copies of the Software, and to    */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions:                                             */
-/*                                                                       */
-/* The above copyright notice and this permission notice shall be        */
-/* included in all copies or substantial portions of the Software.       */
-/*                                                                       */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
-/*************************************************************************/
-
-#ifndef ANIMATION_CACHE_H
-#define ANIMATION_CACHE_H
-
-#include "scene/3d/skeleton_3d.h"
-#include "scene/resources/animation.h"
-
-class AnimationCache : public Object {
-	GDCLASS(AnimationCache, Object);
-
-	struct Path {
-		RES resource;
-		Object *object = nullptr;
-#ifndef _3D_DISABLED
-		Skeleton3D *skeleton = nullptr;
-		Node3D *node_3d = nullptr;
-#endif // _3D_DISABLED
-		Node *node = nullptr;
-
-		int bone_idx = -1;
-		Vector<StringName> subpath;
-		bool valid = false;
-	};
-
-	Set<Node *> connected_nodes;
-	Vector<Path> path_cache;
-
-	Node *root = nullptr;
-	Ref<Animation> animation;
-	bool cache_dirty = true;
-	bool cache_valid = false;
-
-	void _node_exit_tree(Node *p_node);
-
-	void _clear_cache();
-	void _update_cache();
-	void _animation_changed();
-
-protected:
-	static void _bind_methods();
-
-public:
-	void set_track_transform(int p_idx, const Transform3D &p_transform);
-	void set_track_value(int p_idx, const Variant &p_value);
-	void call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
-
-	void set_all(float p_time, float p_delta = 0);
-
-	void set_animation(const Ref<Animation> &p_animation);
-	void set_root(Node *p_root);
-
-	AnimationCache();
-};
-
-#endif // ANIMATION_CACHE_H
-- 
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