From d81ddaf33ecddab1c83bc964b0bee4328b7f7b06 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 18 Sep 2019 19:46:32 -0300 Subject: Added skin support and simplified APIs to override bone position. --- scene/animation/animation_player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/animation/animation_player.cpp') diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 051f832882..728c23fbaa 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -256,7 +256,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { Skeleton *sk = Object::cast_to(child); bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0)); - if (bone_idx == -1 || sk->is_bone_ignore_animation(bone_idx)) { + if (bone_idx == -1) { continue; } -- cgit v1.2.3