From 6f51eca1e3045571ccc68414a922e8b0229111f0 Mon Sep 17 00:00:00 2001 From: reduz Date: Thu, 10 Mar 2022 08:17:38 +0100 Subject: Discern between virtual and abstract class bindings * Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved. --- scene/animation/root_motion_view.h | 1 - 1 file changed, 1 deletion(-) (limited to 'scene/animation/root_motion_view.h') diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h index e8b141c1fd..8cb8ea8a9a 100644 --- a/scene/animation/root_motion_view.h +++ b/scene/animation/root_motion_view.h @@ -71,7 +71,6 @@ public: bool get_zero_y() const; virtual AABB get_aabb() const override; - virtual Vector get_faces(uint32_t p_usage_flags) const override; RootMotionView(); ~RootMotionView(); -- cgit v1.2.3