From 2eda77c682639dc9e3f057655aa4553eddf46b89 Mon Sep 17 00:00:00 2001 From: Eric M Date: Sat, 24 Sep 2022 18:01:02 +1000 Subject: Ensure all checks of `is_action` in the editor which are for 'shortcut' use, check the action exactly. --- scene/gui/base_button.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/gui/base_button.cpp') diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 3d95677dcf..26ffddfc28 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -60,7 +60,7 @@ void BaseButton::gui_input(const Ref &p_event) { } Ref mouse_button = p_event; - bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo(); + bool ui_accept = p_event->is_action("ui_accept", true) && !p_event->is_echo(); bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE; if (button_masked || ui_accept) { -- cgit v1.2.3