From f515e7234872aa06e1ffbc50ef111e8e989cf160 Mon Sep 17 00:00:00 2001 From: Marcel Admiraal Date: Mon, 7 Sep 2020 10:36:22 +0100 Subject: Use != 0 instead of > 0 when checking bit mask. --- scene/gui/base_button.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/gui/base_button.cpp') diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 6fef44481a..aaae03df68 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -60,7 +60,7 @@ void BaseButton::_gui_input(Ref p_event) { Ref mouse_button = p_event; bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo(); - bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) > 0; + bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) != 0; if (button_masked || ui_accept) { on_action_event(p_event); return; -- cgit v1.2.3